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ISBN 10: 0971860513

This range of core books are also accompanied by two key supplements. Its six separate episodes lead the player characters into a haunting adventure connected to the Death Angel Chagidiel and the Archon Binah. Taroticum and Other Tales contains seven stand-alone scenarios for KULT: Divinity Lost, set in different times and locations and explore different parts of the mythos all designed to be quick and easy to pick up and play. Accompanying the core books are a range of compelling KULT accessories including a Gamemaster Screen which consists of four panels with info for the GM and a clean mood-filled skyline image facing the players.

Kult Series by Nils Gullikson

Skip to content. Beyond the Veil. Condition: NM. Condition: VG. Category: Role Playing Games. Genre: RPG - Horror.

Product Line: Kult 7th Circle. Kult is a contemporary fiction universe, set in the world of large, dark, industrial cities. It is a world where human wickedness is mingled with terrors from other parts of a true, unseen reality. Under the surface, primitive passions still held at bay by the morality of past civilizations grow and fester until they erupt in sick pervsersions. Occult teachings can be used to estabish openings into different worlds, and tap power from the unknown. But few if any human know anything about the powers they conjure up. Sooner or later, they are all consumed by demons they cannot control.

Kult: Beyond the Veil

Kult: Beyond the Veil is a complete role-playing system written in three detailed sections: The Lie: this section helps players create detailed and unique characters with the use of advantages, disadvantages, dark secrets, and plenty of skills. Players are provided archetypes and a simplified creation system as well, so they can jump right into the game with little effort. An efficient resolution system along with a new, quick combat system helps Gamemasters run more enjoyable sessions with few interruptions.

The Rumours: With this section, Gamemasters can bring the real world to life with detailed chapters on dealing with accidents, time, and meeting with horrific events. They will discover suggestions on running adventures and campaigns, and create an atmospheere of horror: It also contains the entire Magic system and the Seven Occult Sciences. The Truth: This section details the dark background of the world in which your players will live.

Our jailers and their minions are detailed, as is their most dreaded power The Dark Art. If you're developing an indie game and want to post about it, follow these directions. If you don't, he'll break your legs! Seriously though. Our rules have been updated and given their own forum.

Go and look at them! They are nice, and there may be new ones that you didn't know about! Hooray for rules! Hooray for The System! Hooray for Conforming! May edited June in Critical Failures.

Kult – Divinity Lost 4th Edition Core Rules, hardback roleplaying game

Introduction Long time ago, human was godlike. This changed when unknown entity called Demiurge imprisoned humanity inside Illusion. Nobody knows who or what Demiurge was, or why he wanted to imprison humanity. Some legends told that he had created the universe, or at least part of it.

Some legends said that humanity had broken laws that Demiurge had set.

Some people whisper he was just a human who didn't want any competitors. No matter what the truth was, Illusion took humanity's godhood away and imprisoned it this reality.

Kult (role-playing game)

During 17th century Demiurge's grip on our prison started to slip. Humans started to doubt myths and believes that Demiurge had so carefully implanted, and finally discarded them as false. As a desperate attempt keep the humanity blind, Demiurge tried to introduce science as alternative for his own myths, but this didn't help. Soon after this something unexcepted happened, and Demiurge vanished.

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The Illusion started to crumble quickly, and Astroth, master of the Inferno awoke. He noticed that his brother had disappeared and he decided to go to seek him, because without Demiurge, Astaroth himself wouldn't have any kind of meaning. This pushed whole reality into crisis, as angels, demons and licktors noticed that they were without master. Some humans were able to find their way through the Illusion and reclaim their godhood. Unfortunately, weakened Illusion also meant that those who where outside it could finally see inside it It is little hard to explain what Kult is about, but it is psychological horror RPG that is a mix between Matrix movies, Clive Barker's horror books and Twilight Zone television series.

Rules Unlike in many other horror RPGs, Kult's heroes aren't pencil necked accountants or dusted fossils. Instead they are hard boiled detectives, sly drug dealers, shady government agents, jaded mercenaries and other mans and womans of action.

Kult Divinity Lost - Beneath These Streets (S1: E1) - Meet The Cast

To create characters, Kult uses pretty normal, and straight-forward point based character creation with one really good twist. Each benefit and drawback that player chooses for his character also adjusts character's mental balance. If you buy too many drawbacks without using anything to counterbalance drawbacks, character is mentally unstable right from the start, and player must choose dark secret to explain reason for his characters mental condition. Mechanically Kult is relatively simple. If dice's result is only tenth of characters skill, action succeeds perfectly, when throwing natural 20 means always total catastrophe.

Kult's combat mechanics are extremely unloving, and bodies aren't uncommon sight.

Fallen Angels, softback adventures for Kult

Unfortunately, Kult had always certain kind of identity crisis, and as a result of this, combat mechanics are relatively clunky and arcane if compared to other modern horror RPGs. Setting Kult's rulebook has been split so that players won't know anything about game's world or underlying logic. For GM, reality beyond the Illusion and means to get there are described loosely, but so that they awaken his own imagination. One good example is Metropolis, the first city where humanity originated from.

Metropolis is connected to each world's city, and you can simply walk to it in places where the Illusion is weak enough.


  1. Public Opinion and Criminal Justice: Context, Practice and Values.
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  4. The Little Book of String Theory (Science Essentials).

Or what about The Labyrinth, logic defying labyrinth filled with monsters that connects all world's tunnels together.